So right now I’m in Taiwan, and PS3-less. The week before I left, I had picked up Valkyria Chronicles again just because I felt bad I had a game I knew I would never finish because the Batymos is a bitch.
I beat the Batymos, mofo. On my first try back into the game in four months. I flubbed up a little when I had Ramona toss a nade into the wrong radiator (and then Selvaria KO’d Ramona, so I had Juno run the gauntlet, then Freesia). Basically scouts kick major ass.
I’ll just put down my thoughts on everything this game is so awesome.
CLASSES
Scouts- I love scouts, they are so useful. I keep about 5-6 scouts in my roster, and I hope to run a skirmish with only scouts (and Rosie and Largo). In my roster I have pretty much only females… Alicia, Ramona, Freesia, Juno, Cherry, and Aika, for varying reasons. Ramona and Juno took the field in lower Fouzen, and raped some snipers with glorious headshots. And then some troopers while I was at it. Basically scouts are useful for pretty much anything. I haven’t tried it yet, but with a maxed Gallian AX and Demolition Boost (and a few CP) I could probably take out a tank with one (7-shot magazine is actually incredibly useful, it’s gotten me out of more than a few pinches in two days). They’re the bulk of my force for offense, equipped for short range (normal grenades), and long range (launchers and Gallians) and are all around pretty devastating in numbers with an Engineer for back up. On defense they’re also pretty useful, stopping troopers in long range crossfire, and in numbers (as long as they’re all facing the right direction) they can take out more than a few runners. Their huge AP bars mean more fun! except I usually stop them short and bunch them up for a barrage of grenade tossing.
Shocktroopers- I honestly don’t use troopers all that much, and despite this, I keep like 5 troopers in my roster (four if we discount the personal vow that Edy will not leave the squad no matter what, but I use her from time to time). Troopers, for me, usually show up in the middle of a mission and occasionally for hard defense, usually in the form of only Rosie, but I unlocked Lynn just before I left so who knows. Shocktroopers, as everyone knows, are for offense; I use them as an alternative for Lancers. Rosie has finished missions for me more often than not, though, but usually after a decent Demolition Boosting to rape up some tanks. As for shocktroopers, I have Rosie, Vyse, Edy, Aisha, and Lynn on standby, but I really only use Rosie (since she’s always out anyways) and deploy Lynn/Edy if the need comes up for a defender. Flamethrowers are useful in smokescreen.
Snipers- Snipers are deadly useful, even in the early game where their reticule is still smaller than the circle (Marina’s is now bigger, I dunno about Catherine’s). One of the big reasons for my success at Batymos was a string of four headshots against the units in the beginning of the scenario. I’ve gotten used to not deploying snipers until I have a decent lock on enemy positions through Edelweiss scouting/scout scouting, then ripping them out and picking off the dregs with bum rape headshots. What I dislike, not exactly a sniper flaw, is that I have 8 Royal sniper rifles and two snipers. An abundance of GSR-3Rs is acceptable, but only if I had more snipers than Marina and Catherine (but Oscar managed to pinch after Marina got KO’d). I used to start missions by wasting tons of CP sniping off whoever I could see (Barious Desert comes to mind, but I one turned that with Alicia later)
Engineers- Useful enough, they share rifles with scouts, who I always upgrade first, and have three grenades, and can fix tanks, and reload my scouts’ grenades (for more grenade launching fun). Okay, they mad useful, and their AP bars aren’t bad either. I have Karl, Nadine, and Homer in my roster, but screw Homer and his masochism, Nadine and Karl are good enough (I use one to bail out the other a lot and I’d been using Karl to unlock Lynn; Lonely is really a null potential considering he’s usually reloading people), but I usually only keep one on the field.
Lancers- I don’t really use Lancers, since Rosie gets the job done and then some, and since I leave Largo behind to avoid having to cart his non-countering ass all over the place spending four CP on Rosie is usually the better choice, and since the gun she’s using now is so accurate I can usually stand farther away. That, and the Edelweiss is so accurate I don’t eve have to bother with Lancers, since I can trade 1cp for a guaranteed shot WITH POWER. I dunno, I just got the mortars so who knows now, I might run Largo with my scouts now. Largo is usually good enough for the job, though. I dunno. I’ve got Largo, Jann, and Elysee, who I put in because her Japanese introduction (Watashi waaaa, Elysee Moooooooooooooooooore, yoroshikuuu) is so cute.
Edelweiss- I’ve only got Accuracy and Crit. Def. upgrades on the Edelweiss, really. Right now Edelweiss is at +40, which up close fits right in between the two treads of a Medium Tank. Hitting the treads on a tank is really annoying, by the way, body damage goes to hell. I can hit ground troops with my anti-armor rounds 60% of the time, but why do that when I have a mortar? I love mortars. The Edelweiss’s second cannon looks pretty beastly, and I use it a lot. The machine gun comes in handy for defense. Reaaaaally handy, especially since for some reason Lancers don’t stop in crossfire.
Shamrock- At first I was excited. Yay new tank more rape! And it has more AP! But slowly, after a few skirmishes, I fell back into the one tank routine and the Shamrock was there to provide more CP. I’ll pick him up to move him into defense, or if I’ll end up running into tough terrain and don’t want to lose the Edelweiss, but otherwise spending more CP to move an ungainly tank around (I kept him in the default set up, should I change to Flamethrower?) did not appeal to me. I’ve got Largo, Jann, and Elysee, who I put in because her Japanese introduction (Watashi waaaa, Elysee Moooooooooooooooooore, yoroshikuuu) is so cute.
STRATEGY
“Spend as little CP as possible” is a really bad strategy for me. I have to run all my CP down, whether by necessity or grand shows of play, but when I DO start building up I let it build up for a grand finish (usually involving a mortar dropping + demolition boost and a Rosie finish). I do well ranking-wise on large maps with high A-rank limits, since my general approach to the game is yukkuri shiteitte ne. First, if sniping is possible, I use snipers, usually both Catherine and Marina for a turn of fun and gun. Next, scouts run up and shoot grenades wherever possible and whatever. Third, troopers move up next to the scouts, who usually don’t move very far, and I’ll have them face a different direction from the scouts to cover my back. Alternative third, if I didn’t snipe, I’ll move an engineer up to reload everyone for another round of grenade tossing. Smoke/mortar with the Edelweiss where possible, convoy if necessary. At Naggiar 1 this actually managed a four turn Rosie finish for me (with Ramona, Alicia, Cherry, Rosie, and Marina in a tower), and eventually I sped it up for an A-rank at Marberry.
ZA GEIM
I really, really like the game. The development of the minor characters, the depth to which their personalities and stories are not only explored but utilized as actual gameplay elements, really impressed me as someone who enjoys minor characters. There’s some templating (seriously, Ramona and Cherry), and the game is understandably loose with personalities in war (seriously, Ramona and Cherry) and depictions of plausability in warfare (seriously, Ramona and Cherry). This being said, the two scouts I deploy more often than anyone are seriously, Ramona and Cherry (chou-seriously). Mostly for Undodgeable shot, which has its uses, but also because Cherry is chou-cute.
The graphics are chou-awesome, unlike anything I’ve seen before. It’s a refreshing break from the graphics Western companies use, and it flows very nicely. The whole handshading feel even moves over to the anime (which I’m watching now), and it’s a feel I really like. I installed the game before I left so I wouldn’t have to deal with loading times later; the flow of colors and details as the installation progressed were really impressive.
The music is my biggest gripe. The same composer did Final Fantasy XII, and I honestly could apply music from one game to the other. They are both INCREDIBLY SIMILAR.
EMOTIONS, EMOTIONS, EMOTIONS. Despite being a lighthearted game (seriously, Ramona and Cherry), it has its moments where the only thing that held me back from crying was the possibility of my mother laughing at me for crying. Just before I left (like literally right before) I’d finished the battle scenario for “War Without Weapons,” and couldn’t watch anything after it. The briefing scene right before it, Rosie’s reaction, though brief and just a grunt, made a mark on me. If I’d been home alone at the time I’d probably be screaming “I’M A DAMN SHOCKTROOPER!” whenever Rosie (who destroyed both tanks because she’s a damn shocktrooper) made a move. But my absolute favorite scene in terms of emotional weight was the death of the Imperial soldier and the subsequent “We all have families” scene.
LISTS!
Favorite Characters
- Cherry Stijnen (lololol I dunno why)
- Ramona Linton (Her voice is infectious)
- Largo Potter (YASAI BANZAI!)
- Rosie (I’M A DAMN SHOCKTROOPER WITH SOME GOOD DEVELOPMENT)
- Edy Nelson (-desu wa~)
- Jann Walker (I’LL TEACH YOU THE JOYS OF MEN)
- Selvaria Bles (Hello, I’m another albino)
- Welkin Gunther (Anime Welkin is a lot of fun)
- Maximilian (More like Schneizel am I right?)
- Juno Coren (Poor girl)
Favorite Methods of Enemy Disposal (Infantry)
- Marina Headshot
- Grenade Launchers
- Anti-Armor Round Bashing
- Mortars
- Trooper Gunning
- Trooper Flamethrowing
- 4 Scout Defense
- Tank Defense
- Mortar Support
- Sneaking
Favorite Methods of Enemy Disposal (Armor)
- Rosie Finish
- Edelweiss Sniping
- Largo Potshotter
- Rosie Spamming
- Largo Spamming
That’s that.